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(1 edit) (+1)

I can't find any way to progress into the main story quests. I've gotten through the coded door, got PATS,  and have now spent over a month in-game time running down every interaction possible, but there's no information on how to move forward. The wiki mentions leveling up through training, but there's no option to train at the gym or anywhere else, only to 'hang out'. I've tried buying things at Kuri's, Aero's, and Foxxuck's; when an item is selected it doesn't give a price, just has a 'Done' button, and when that's clicked it claims I've received the item, though nothing shows up in any of the three inventories. No new text messages since Trald's "I got my guy on the case!...", and no interactions give any clue on how to proceed. I've resorted to saving and reloading at least half a dozen times for each interaction to try and get whatever I'm missing. As far as I can tell I'm at the point where I'm supposed to receive a call from Zorro but as it seems I've exhausted every option it's gotten frustrating. It's a new game as of the latest build (23.04.16). It's as likely as anything that I'm missing something very obvious; wouldn't be the first time; but any help would be very much appreciated.

(1 edit)

So, best guess is that it has to do with the 100 coin gift. Maybe the game detects the player has money and that prevents triggering the event for you to start earning money, which as far as I can tell is the gateway into pretty much everything else.

As a test, I reverted to a save before getting PATS, then tried getting rid of the coins by repeatedly passing out in the Western District, then occasionally saving and trying to buy something from Aero, reverting to the save when it doesn't work. There's nowhere for me to see how many coins I currently have, and I've no idea now much is lost per incident. I've done it a dozen times so far, but still get the same result when trying to buy something; it doesn't give me a price, but acts like the purchase was successful.

Same, I'm so lost.

(+2)

for some reason i'm stuck at kuri's shop, it shows me the power pump and the look enhancer and that's it, can't buy them and can't walk away. am i doing something wrong? i got a coffee at the fox place so maybe i don't have enough money?

I can't seem to figure out the number password for the sewer doors I think I'm overthinking it but there's 8 numbers I can put in so it makes me feel like it's a complicated one

(+5)

11000400

i finished that part but now my inventory won't work I can't buy items or obtain any items

How do you find Harold after his introductory scene? I'm past the rat gang arc and the wiki says I should be finding him in the gym. The only people I see in the gym are Trald in the morning and Gen after noon. Am I missing something?

(+8)

This Game really needs a Guide, to know which person is avaible at what time and what requirement is necessary for certain events. Since the game right now has ALOT of empty timeframes were just nothing happens.
and we still have to wait until they come up with a better version of the PATS/MAPS apps. 

when i'm back home, the phone screen is still white and can't progress any further.

Does this mean i have to restart the game from the start?

Did i miss a promp or get locked out of certain actions? 


I cant seem to join a lot of what seems to be events like the bat at the spa or the giraffe with the growth potion, or are these just dead end events?

does anyone know how to find harold? i've only found him once in western district

I had to restart to meet him before getting the PATs for a non-gameover scene and after for the gameover.. ive yet to see him at the park or the bar tho

I've been trying for a while now but i don't know how to turn on vore, Could anyone say how?

You get the choice on chapter 3 when you meet Bianchi for the first time.

So there's an infinite loop when you before start a third conversation with Greg in the park. You just open pats with conversation and then its freeze

(+1)

Fixed now! Sorry about that.

(+1)

Hey, I cant really start a new save file, it shows me the meeting the hung werewolf with trald and then crashes

same here

The latest update should take care of this.

My bad! I fixed it this time around.

I can't get past the beginning, as the game crashes due to some error.

Sorry about that. There's an update available!

(+2)

There should be a wait function that doesnt use stamina, hard to lign up times of day. Also agree that this game is quite hard to play to get to the good content, the phone system is not great.

On the Twine version, that was done by sleeping/hanging out with Goliath. I guess that they're going for the same on this one with Goliath and Blade.

(2 edits) (+3)

Got informed that they are working on a fix already and that they will discuss how to make the GPS/pats thing better in the future.
just so everyone here knows.

(+4)

Hi, sorry to tell you this but the game hits code crashes going into the W. District, the CV Arena, and during one of the talks with Grisus

For CV Arena, it seems to depend on the time. Between 0-3 AM I get that issue, but at any other time I can enter without issues (an event happening at that time?).

I'm guessing W. District might be similar, since I've not had it crash by just entering that area.

(+1)

I just fixed a huge amount of bugs so be sure to check for an update!

I just saw, you got a good amount of them, right now i can tell you that the second conversation with the professor is bugged, and Greg's image doesn't show up in Winners circle

(1 edit)

There's also a huge error cluster when trald finds the wolf in the park, took me like 15 ignores before I could continue. Also, when talking to trald at the gym about working there as a masseuse there's a good amount as well 

These should all be fixed now.

I just fixed a huge amount of bugs so be sure to check for an update!

(+2)

The game immediately crashes upon entering W. District after most recent public update.

(+1)

I just fixed a huge amount of bugs so be sure to check for an update!

(+1)

Maybe you can add a hide button?

(-1)

press 'H' key 

if using mobile, have no idea 

(+2)

Love the tongue/spit/kissing fetish and how prominent it is. You never see that in these gaymes and I'm glad it's here.

(3 edits) (+6)

okay, so i tryed the patch version with the working phone and , i am very sorry to say this, but the whole PATS/GPS design with the permanent phone at the side and the switching in between is still really bad and annoying
You already explained in the past why you want the system cause things would get to cluttered in the middle in future versions.
So i admit i am no programmer but i had the idea: why not use the icons you are already using in the phone  for the main picture so that you can still put away your phone AND dont need to switch between two apps ?
i took a bit of time with a Picture editor to show you what i mean.

(4 edits) (+3)

As seen here, lots of space in the middle to put whatever stuff there and no need for a permanent phone on the side.
Upper left icons for moving around and lower right icons showing all people that are avaible at the time to interact with and to be directly clickable without using phone/app).
Now its just an idea, and i fully understand if you dont want it (or it is not at all possible or doesnt work with your game idea,
I just dont wanted to be one of these people who always complain but never bring up an idea of there own, thats all xD

(+9)

The PATS/GPS system is terrible.

  1. Open GPS, move to next area till you get where you're going
  2. Close GPS
  3. Open PATS to see if anyone is there.
  4. Close PATS
  5. Open GPS -> back to step 1 as I wander randomly around checking each place every day at different times to see if someone is there or if there's something to do.

That's a LOT of clicks and menus. It's repetitive and annoying and unnecessary. 

You could for instance: 

  • put a marker on GPS locations with active people/events
  • alternatively show in PATS where people are - it's a messaging app so why do you have to be in the same location to find someone?
  • Mermidon's idea of adding portraits is even better - if you're in the same area you should just be able to see who else is there.

The GPS windows are pretty empty - why not put ALL locations in one GPS window - that should save a lot of clicking and opening and closing screens.

(+3)

just to clarify, the intention of the portraits in the lower right was not only to see who is there but also that portraits itself were clickable so that one can start interacting with the person directly without the need of pulling up the phone or opening an app. i didnt really describes it right the first time. xD (time to fix that)

(+1)(-1)

the story has not progressed an inch since i got the PATS/GPS is there no story after that point? ive just spent ages going in cicles skipping throught the same dialogue with the same group of npcs

I'm stuck on the 'Army in the making mission'' because my character can't stay awake until midnight to start it, but just passes out and always wakes up in the morning. Does someone know how to get to midnight without passing out?

(+1)

There's no way to continue it at the moment.

This game have Is the CG image similar to the game cover?

(6 edits) (+3)

EDIT: Issue has been fixed, but leaving workaround here just in case.

For everyone experiencing the same issue with the white screen when the PATS/GPS apps are first introduced, try hitting on Back to return to the conversation with Zorro and open the phone menu (right click on PC/click Phone on Android). You'll see that both apps are already there, so open the GPS app and close the phone menu while it's still open (right click on PC/X under the phone screen on Android).

This should let you use it once the conversation ends and allow you to get out of the house. Once outside, you can freely use any app that you want and continue to explore the current content, but take into account that if you go back to the house manually, use PATS inside, or go to sleep/bathroom, the white screen issue will continue (events such as the getting tired out or washing the bathroom for Boss will not trigger this issue even if they take you inside the house).

Also, after you meet 5 different people, the next part of the story triggers and at the end of it the error will happen again with no way of fixing it since you can't open the phone during conversations anymore, so try having a couple of saves on hand until it gets fixed.

(+1)

Thanks for helping everyone!

This has been fixed now and you shouldn't have to work around it anymore.

i am stuck at den of rats quest

(+13)

Man, I hate to be negative, but I really don't think the whole phone restricted movement is the route your team should go with. The way it's presented to the player is so frustrating. You go from having a perfectly good way of transporting yourself around the map, to being restricted to moving through laborious and often times unnecessary movements. I don't really know what you guys are going for here. Closing the gps app, and opening the "pats" app is so unneeded, (the cursor is moved across the screen two whole times, terrible user interface design) and when we open it and see nothing there, wasting our time, it's a frustrating player experience. If you compare it to black cat's other game, game over, you can see that the player's mouse has to make minimal movement when perusing the dialogue options, all located middle-center. This only changes when we need to use the map, and even the map is way better implemented as it isn't as linear as the map in this game.

Additionally, and usually I don't like to comment on the coder's ability, because I know first hand that coding is a pain in the ass, the jank when it comes to actually getting it to work is a pain. I really feel like your team isn't taking the time to weight the benefits of changing so much .

I'll say, I am not trying to hate on your project. I just don't think you guys are making the best decision with over complicating the traversal system.

(1 edit)

yay, i had the same view three months ago as i asked what was up with this design choice, i will just copy/paste there answer here 

TeamZorro Quote: 

"Once all the areas and starting npcs are in, there are some places where you can go to 4 places from one area, and that will eventually increase. Combine that with being able to meet different npcs around the same time. The screen will become cluttered with options. We're moving away from rnging meeting the guy you want through the events and just talking to them when they are at x location at x time, as people were annoyed with rng trying to meet the guy they want to with the old.

Also it adds a bit more of overtone that the fact the player and their phone are linked."

---quote End

i too, still think this design choice is kind of questionable and working with it is tedious. Also  the "the fact the player and their phone are linked"-part  leaves are bad taste in my mouth, i mean do they really need to be?

Guess we#ll just have to have faith that it will turn out well in the future.

(-2)

As Mermidion posted, this is a new system we're working on.

I'm sorry that it doesn't feel more like GameOver, but keep in mind these are completely different games with different art styles, UIs and mechanics. Azulookami and the rest of Team Zorro are confident this will work out once more content is in. I'd also like to address how much input I have in the design process: firstly, I'm now the third developer to pick up and work on SbA. Most of the systems and backends were already written, defined, or planned before I assumed lead. Secondly, as with all 'in-development' projects there are growing pains. Unfortunately this is one of those times, but we're confident it'll be worth it in the end.

If you have input on how we can make this system better, please feel free to let us know! I can't guarantee every suggestion will make it in, but Team Zorro would be happy to know what can be done better.

(1 edit) (+3)

i think the biggest problem, with the phone is just it's extremely inconvenient, when going to a new place you have to click in the least 3 times to get out, and even then you might just waste your time going to a location with nothing on it.

i think what should be added is

1 some way to pass time, that i imagine will already be added considering we had it before, but this time we'll be able to do it with the phone.

2 something either like in game notes or a character screen that unlocks info  when you hang out with a character and keeps that there so you know at what time and where this character is(or just the map itself has little icons of the characters when they can be talked to in a certain area, for you not to waste your time going to a place that's empty).

3 i do not know if this is possible with the current engine, but what if instead of the app taking the whole screen we can have multiple apps, with a determined size so it isn't that annoying to be constantly pressing buttons.(or honestly just making movement options be on the screen like the options of dialogue and just opening pats to then talk with people).

but i don't know if it's feasible so oh well.

just the phone right now is very annoying and buggy as fuck so i guess just fixing that is the main issue right now.

ups i have seen this to late or i would have put my idea here instead of a few answers above. oh well xD

(+5)

Heyo! I don’t know where to send this issue but after PATS is installed, on a fresh run of the new update, and nav becomes phone dependent, I get his issue. I’m running it on Android, if there’s any details I can provide to better help debug this lmk or if I’ve made a mistake along the way any tips are appreciated.

I got this problem too

My bad. There are a lot of you so I'm going to copypasta.

This issue has been fixed. Check for an update! 🥰

what fixed it for me is opening up mail and then hitting the X of the mail messages.

how do you open it?

This issue has been fixed. Check for an update! 🥰

This issue has been fixed. Check for an update! 🥰

(2 edits)

What worked for me (playing on PC) is hit Back and while Zorro is still talking with you, right click to open the phone interface. You'll notice that the GPS and PATS apps are there already, open either one of them and without closing it, right click again to leave the phone menu and finish the conversation.

Though it's not a perfect solution, since it goes back to this one whenever you return back home or talk with Zorro again.

(+1)

Found the issue. If you don't have either the GPS or PATS app open, game is set to open the GPS app by default, but there's a typo in it (it's trying to open the "GP" app). So guess it's only a matter of waiting now...

(+1)

Yep! Totally missed this during testing. All fixed now though.

(1 edit) (+1)

This worked for me too! Thanks!!

Edit...and it breaks every time I head for the house. Yeah i'm assuming it keeps trying to call back ot the Pats menu and that bugs it.

(+1)

This issue has been fixed. Check for an update! 🥰

Happening to me too, using a laptop. Since PATS makes the phone unusable, it makes the game completely unplayable since we now need to use the phone for everything. Which makes seeing the new content impossible...

I'm sorry about that. I made a typo in the navigation system. This issue has been fixed. Check for an update! 🥰

(+1)

Heyo! Sorry for that. I made a typo that didn't get caught.

In the future you can log bugs directly over on my website (https://blackcatstudiosdev.com). That way I'll see them faster.

(+3)

What's the pass Word of the computer.....???? 👉👈

(+2)

goblinsarerealman

(+1)

fucking hate that i rember that

(1 edit)

Any update for the Newgrounds verison?

Is it possible to have sex with Boss or Shlar?

(+4)

Does this game have a guide or a wiki?

im trying to dowload the game but im kinda dont know what am i doing wrong or whats go wrong,usually dowload it on cell phone but im trying to do it on my computer,i tried to open that on that show in the photo and the one below and dind worked,could anyone help me?

(3 edits) (+8)

This version of the game definitely has potential, and I love a lot of the new art/scenes. However, for the time being, I would sincerely suggest anyone interested in this game seek out the HTML version under the same name still on Newgrounds. It's a significantly more complete version of this game, despite it being shelved a couple years ago.




(WHOLE BUNCH OF COMPARISONS/CRITIQUE BELOW)



When it comes to content, the Ren'py version is a combination of new writing, old writing from the HTML version, and updated writing from the HTML version to make it better fit the new engine. A lot of this new/updated writing is really enjoyable, and the new backgrounds/art are great! However, the HTML version has far more scenes, NPCs, and art. Playing the HTML version feels like a much more complete experience at the moment, but I'm hoping that as the Ren'py game updates it'll get more fleshed out.

Regarding story: as it is now, the new Ren'py game is significantly more linear, which makes sense given the focus on making the story easier to access. Unfortunately, this has some pretty bad side effects, such as limiting where you're allowed to go and what you can do by story progression. While some elements of that existed in the HTML version, it's still a much more open world to explore. Additionally, while the HTML version's story was harder to follow, it still felt far easier to progress than it does in the Ren'py version. At the moment, the Ren'py version's story progression is based almost entirely on trial and error, and it's sometimes hard to tell if/when you're actually using your time wisely. Gathering clues for the two password puzzles are prime examples of this; it's hard to tell if you have all the clues for the password unless you already know the password in advance. This... kind of defeats the purpose of the puzzle. The HTML version's story is a little harder to follow, but in my opinion, is much easier to actually progress through.

Another story-based thing in the Ren'py version of the game are the fights, of which I've seen a couple comments expressing some disappointment over. In the Ren'py version, fights are currently scripted wins/losses until their chapter is over, upon which they just... stop existing. In the HTML version, though, there were FAR more fights, they were actually repeatable at any point, and had a ton of outcomes based on various methods of winning/losing, unlocked fetishes, etc.. Plus, fights gave you money/items, which is always nice!

Additionally, the game mechanics in the HTML version are way more fleshed out than the Ren'py one, with a bunch of different transformation systems (various species, body part sizes, masculinity/femininity, muscle, etc.) that you could interact with to customize your character. At the moment, the Ren'py version has a scripted transformation that makes you into a mouse, and that's it, I think. There were also far more fetishes, additional fighting types, and optional content/paths to unlock that don't seem to exist in the current Ren'py game.

Lastly, the phone system in the Ren'py version is currently incredibly cumbersome to deal with. For those who don't know, you unlock the phone system after completing chapter 2, and it replaces all of the text prompts you usually use with a phone interface. Instead of clicking the "Talk to NPC" or "Go to location" text prompts on the screen, you click the "app" related to what you want, then click on the text prompt from there. From what I've read, it's planned to eventually make NPC encounters easier to find, so that you don't have to do a bunch of random encounters to find them. This is a great idea! However, at the moment, it just makes going places and interacting with NPCs much harder. Instead of just clicking the prompt to go to a place and being done, it now takes several clicks in different locations to accomplish the same task. Leaving the house, for instance, requires you to click off the NPC app, onto the location app, then click the text prompt, all with little animations. Additionally, the phone system currently removes all random encounters. This means that you can no longer farm items, see random events, or (most pressingly, in my opinion) quickly pass the time. Which ends up making it MUCH harder to get to the right time of day to talk to NPCs, and... kind of undermines the point of having the phone. Why have a system designed for easier NPC encounters make it harder to meet them at the right time? Needless to say, the phone system does not exist in the HTML version. In the HTML version, quite a few NPC encounters are frustrating to access due to being random events, but the majority of important NPC encounters aren't random at all-- you just go to the area at the right of time of day, and a prompt shows up.

I really, truly think the Ren'py version has a lot of potential, and I know making this into a good RPG game in the engine can be done. However, at the moment, I cannot recommend this version of the game over the HTML one.

(+1)

where is the html version I can't find it 

(+2)

This should be it! You'll need a Newgrounds account that can view adult content to play it.

https://www.newgrounds.com/portal/view/754727

Deleted 1 year ago

Its between 2 am to 4am meet up at home with Trald and Gen for a couple of days looking for anything that might tell you the code. I think..

Code is 11000400 if don't wanna look around

Deleted 1 year ago
Deleted 1 year ago

i cant remeber the time when to met but the code is for the rat den if you want you can check your phone as it gen tells you what to do

Deleted 1 year ago

The phone has a system that tells you what to do.

(-1)

It’s so sad having to wait for this to update on newgrounds cuz I don’t have laptop. :(

There's an android version

(+1)

what the password for Mac computer and the password for rat hide out door lock

(+3)

goblinsarerealman

11000400

thank

(+2)

Honestly, I don't know what do after we get the phone apps, maybe due to my lack of attention or either that's where the wip ends, but trying to wait for a while is so tiresome because of that phone mechanic, it was more easy before. 

I was mostly interested in the battles before downloading but they were so few and most of the time we lose on purpose, which was kinda unmotivating.

 Also the choices kinda felt irrelevant most of the time for me, like no matter we choose from one of the three options it'll always lead to the same result.

The game has potential, for sure, but most of those things are a letdown.

So I think there is a bag on the Phone version. When you talking with someone in pats after conversation there is no other buttons. That's what I mean 

What you are seeing is that after you have a conversation at 6:10am the time then moves to 3:00pm. There are no options because there is nobody to talk to at that time. The game currently is getting back on its' feet so right now there are a limited number of NPC's you can talk to. Later on down the line once there are more characters  you wont encounter this issue ^-^

Is there an archive for the old version?

Depends on what you mean by old version. If you are referring to the SbA VN that was before it got reworked which included areas like the CV arena I believe you can find that on Newgrounds

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